Friday, May 14, 2010

FREE PORTAL

In celebration of Steam's release on Mac, Valve is offering Portal for free until the 24th of May. It's not Steam's usual schtick of a "free weekend", or in this case, free week. With this deal, you download Portal and get to keep it. Forever. You get a free copy of one of the highest-rated and most critically acclaimed games in history.

If you haven't played Portal, get a steam account, download it, and love it. Even if you don't have a computer that can run it, make an account and get it anyway- you'll have it later.

It's worth it!

Friday, April 23, 2010

Excuse me while I rant: Modern Warfare 2 Stimulus Package

Wow. Just wow. Modern Warfare 2 has released their "Stimulus Package" DLC to the public, for the rather inflated price of 15 bucks. Oh, wait, no, sorry, that's $14.99. Despite the fact that you're not paying with cash, so the extra cent will lay unused in your account forevermore. But that's beside the point. I'm not saying that the PRICE of the DLC is bad- though it certainly isn't great, considering that the Far Cry 2 Fortunes Edition (Far Cry 2 + DLC) is only $20, and the FEAR 2: Reborn DLC is available for $9(.99... ugh), and includes four new SINGLEplayer maps, but I digress. No, I'm pissed that they're charging for this in general. Look at Left 4 Dead and its sequel. Two great games, each with their own DLC, each free. Developers, unless you're offering us something totally  new that we can't make or get ourselves, all paid DLC does is annoy us. It's not like this stimulus package contains anything we can't live without... Oh, wait, sorry, forgot that you can't use custom maps with the matchmaking system. A genius stroke, or a lucky coincidence for Activision? I'm leaning towards option two here.

EDIT

Oh Snap.
Announced today, the "Resurgence" DLC for Modern Warfare 2 is going to offer five new maps (And, yes, nothing else) for the low, low price of $14.99.

The price of these two DLCs would now buy you a copy of Call of Juarez: Bound in Blood, STALKER: Call of Pripyat, Borderlands, or even Left 4 Dead 2. It's half the cost of MW2 itself!

I really don't think anything else needs to be said. There are much better games out there for much more reasonable prices. If you're looking for something interesting, check out Interstellar Marines. It's a new, promising shooter from an independent developer. For $40, you get a copy of each of the three games (When they come out- it's a preorder), 2 day pre-access to releases, and other sweet bonuses. For $25, you get the first game and the 2 day pre-access. The money supports a promising team that seems to be making a killer series. If you're considering either DLC for MW2, give this a go instead.

Wednesday, February 10, 2010

My First Experience with S.T.A.L.K.E.R: Call of Pripyat

1. Dropped my pistol while trying to calm another stalker so I could talk to him.
2. Met another stalker who tried blowing my head off, then kindly showed me to an anomaly where I could get to my objective.
3. Went through anomaly, got confused, went through anomaly again.
4. Dropped down the wrong ridge and got stuck below my objective.
5. While trying to get to objective, realize there is some sort of huge storm incoming. Scramble for shelter.
6. Find a nice, quiet building.
7. Realize building is full of not-nice, very loud people.
8. Get shot by said not-nice people while trying to take shelter.

Also, somewhere between steps 3 and 4, I was attacked by dogs.

Monday, December 28, 2009

Team Fortress 2: Updates

Okay, well, I've had a bit of a love-hate relationship with TF2 over the years. When I first got the Orange Box, I mostly ignored TF2 for HL2, HL2E1 and HL2E2. However, as I wore those out, I decided to give TF2 its turn. However, I wasn't really very impressed. At first. Eventually, I finally found my groove in spy/sniper (not very good, but shut up) and got proper hooked. But it was not to last. Prototype came along, and, well, the rest is history.

Despite that, I always make a point to follow the class updates and get a few hours in each time. Well, sure as the sun's yellow, another update dropped recently: The very, very interesting Soldier vs. Demoman update. For those of you who don't know, it was essentially a war between the two classes: Either way it turned out, both classes got the requisite three extra weapons, but whichever class got the most kills against its brother got a special fourth weapon. I'm not going to go into detail about the specifics here, but it's pretty typical for a class update- IE brilliant.

I do have a little bit of hate for TF2, though: The random drop system still irks me. When I saw the random drop system detailed by Valve, I instantly realized that it was a horrendously bad idea. As much better reviewers than I have pointed out, putting random chance into a game mechanic removes all semblance of strategy. I think Valve thought they'd solved the issue of achievement maps (Which, I'll admit, I used to unlock some of the more stubborn weapons). Not so. With the release of the random drop system came two things; idling servers, and a special program that... Well, I'm not sure what it did, but it unlocked the drops for you. An idling program, if you will. Valve finally clamped down on the idling program, removing all items gained through it and giving people who never used it a special hat, but the idling servers still remain.

That's not my only beef, though. In this update, I noticed a disturbing trend: alt-weapons that were much, much superior to the originals. The Demoman was still on the good end of the spectrum with the Chargin' Targe (A shield that replaces the sticky bomb launcher), the Eyelander (A broadsword that replaces the bottle and is designed to be used with the Chargin' Targe), and the Scottish Resistance (Replaces the sitckybomb launcher, can place twice the number of stickybombs, can detonate specific ones by looking at them, but has a longer arming delay). Each of these weapons allows the Demoman to be more malleable. Originally, the Demoman class was split into two parts: the people who used the weapons offensively (Grenades down hallways, airbursting stickys), and the people who used them defensively, to defend a point or to set an ambush. This update allows either side to choose their style: The Chargin' Targe and Eyelander for offensive players, or the Scottish Resistance for the defensive players.

The Soldier, though, is a bit more one-sided. He gets the Direct Hit (Replaces the launcher: Fires missiles faster, deals more damage, and has less splash radius), the Equalizer (Replaces the shovel: allows the player to move faster depending on how low his or her health is), and the Buff Banner (Replaces the shotgun: dealing damage fills a rage-meter, using it with a full rage-meter grants nearby allies minicrits). The issue here is, the Soldier had two classes: The elite, and the rest of us. The elite were the people who were hitting people with rockets in the air, rocket-jumping to dizzying heights, and were generally masters of their art. The rest of us just spammed rockets all over the damned place. The elite will definitely take the Direct Hit. However, any sane player will use the other two in a heartbeat. Why? In my entire Soldier career (And I played Soldier for awhile) I harder ever got any kills using the shotgun, and while I have seen some, they were few and far between. Therefore, the Buff Banner is a smart move, because it allows you to help your allies to victory. Also, I never ever ever ever EVER got a single kill with the shovel, and not may others did, either. Therefore, equipping the Equalizer that lets you run faster than a Scout with low health would be a good move.

The earlier updates were better about this. For example, the Medic: The original medigun, which charges slowly but grants total invincibility for a couple of seconds, or the Kritzkreig, which charges faster, but grants crits instead of invulnerability. It allowed you to choose your playstyle.

Either way, I look forward to some more TF2, especially since (from what I heard) the random drops have been increased. I'm looking forward to ignoring the achievements and drops and smeltin' me some good old home-style pain! Hooah!

Sunday, October 25, 2009

100th Visitor Special

Well, for my 100th visitor special, I decided to introduce a new character to our little group. Say hi to the people, Bob.

Bob here will mostly act as the voice of reason- the devil's advocate. Or, for those of you like me, the party pooper.


Hey, relax. I was just kidd-


But I-


Saturday, October 10, 2009

Another review, but (twist ending) NOT!

Hey everybody, just thought I'd put together a little Alog about the problems I've been having with my latest review. What game am I reviewing? What's the problems I've been having? How often do I shave? The answers can all be found here. (Except that last one.)
The download link I mentioned is here (Like I said, the right column).

Friday, October 9, 2009

Hitman Sale (Or, GO BUY THIS RIGHT NOW)

For those of you who don't know, Steam is currently having a half-off sale on (almost) all Hitman games. That includes Hitman: Codename 47, Hitman: Silent Assassin, and Hitman: Blood Money. If you at all enjoyed any of the Rainbow Six games, or any of the Splinter Cell games, you owe it to yourself to drop the five AmeriBux for Blood Money. And if you're not sold, there's a demo available that lets you play the intro level. Seriously, go buy it now.
 
Creative Commons License
Hitman Level Revues: A Vintage Year by Employees of Eidos and IO Interactive is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.